Devlog 6: End Of Sprint 1


Welcome back, we have reached the end of production sprint 1. Sprint 2 looms around the corner for us quivering artists and shuddering devs. Our project is looking more and more like our vision for the game and are stoked to once again show our progress.

Art

We have created some more environmental models, a new enemy model and some sweet vegitation to spice up the looks of our level. We have some nice modular arches, cliffs and grass patches. On top of that some VFX is being made as well, so far only for the bullet but more will certainly be added this next sprint.  We also have animations for our bridge falling down!

All of our gifs had to be compressed so they look sad :(.

Here we have our cliffs, they can be added via splines and spin like crazy.


Here are our arches and pillars.

Here our lucious grass patches and pretty lilypads.


Our shooter enemy model, untextured. Our horde enemy is next to him and also a chonky bullet model.

Next up are our bullet VFX elements, made from a trail and an impact.

Here is the HEAVILY compressed bridge animation.


Character animations

                 

Programming

Great news! Leggy and Peggy are now combined, and you can enjoy all their awesome moves together! With Leggy, you can jump, slide, and dash your way through the game, while Peggy helps you shoot, aim, and trigger obstacles. We're still tweaking some movement issues, but all the fun is definitely there!


We also added more interactables to the level. There is a gate and a jumppad, they can be activated by shooting a button.
The jumppad still needs an animation, but the gate is already finished!





There is also a new enemy now: Trapper.
This enemy tries to stay ahead of the player and places down traps that slow and do damage.
This enemy adds an extra purpose for Peggy to exist, since there is no way to outrun this enemy.


Game Controls

Peggy is now added so you will need an extra controller!

Get LeggyPeggy

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